|
The
moral status of virtual action
Dr
David Sanford Horner
University
of Brighton,
UK.
Abstract
Negroponte (1996) writes of an 'ontological shift' from being analogue
to being digital. The meaning of such a claim has been elaborated
with the popularisation of the ideas of 'virtuality' , 'virtual
worlds', and 'cyberspace'. Cyberspace has been defined as 'an independent
realm created by the interconnection of the world's information
systems' (Woolley 1992, p.127). Being digital is being in cyberspace.
What begins as a fictional narrative in William Gibson's Neuromancer
(1995) becomes the discourse of a future - if not of the present.
This
paper investigates the computer-ethical issues that are posed by
certain conceptions of virtuality and cyberspace. The strong claim
of the 'argument from virtuality' is that we are confronted with
the need to re-invent our moral frameworks. Information and communication
technologies permit 'virtual' action , i.e. actions which are no
longer characterised by the co-ordinates of physical time and space.
Does the virtual or intangible nature of such actions change or
affect their moral status? Is to suffer in cyberspace morally equivalent
to suffering in physical space? Do we need a new moral language
to cope with the implications of this new space?
Virtual communities and institutions, it is argued, are already
with us constituting a physically disembodied social order. This
virtual order exists in parallel with social structures in real
space - but will, according to Langdon Winner (1990), eventually
compete with a society of entities which occupy spatial locations.
Traditional operative moral ideas, it is claimed, are bound up with
corporeal identities and their specific spatial, geographical locales
and forms of life. The fabric of human relationships and communities
rests on real presences, real physical meetings and relationships.
Virtual reality converts our primary bodily, corporeal experience
into electronically mediated telepresence. Through electronic mediation
we can keep the 'other' at a distance; play at assuming different
identities. The growth of on-line culture may well diminish a sense
of 'real' community, a sense of solidarity and attachment or indeed
force the construction of different kinds of community ties (Heim
1993).
What's
the problem here for moral theory? Floridi (1998) argues, for example,
that the victimless crime of the hacker and the 'ludic' or game
like nature of virtuality challenges the premises of de-ontological
ethical theories. Human action in cyberspace may not appear to have
the same status as action in real space. Responsibility ceases to
be relevant and tangible.
The
very nature of virtual action seems to separate the idea of cause
and effect. If the consequences of such actions have the properties
of being immaterial, undetectable and untraceable does it then make
sense to continue to apply consequentialist frameworks? As the consequences
of action reach vanishing point so to does the idea of moral sanction.
In networks, as Johnson (1997) points out, agents can communicate
whilst masking their identity (using pseudonyms and adopting different
personas) which disconnects actions from persons. In addition individuals
may use others' words, alter them, or adopt someone else's identity.
(But how is this different from everyday forms of lying?) The effects
of distancing and anonymity combine to promote a kind of depersonalisation.
The web of action and reaction, the fluidities of identity may again
attenuate a sense of responsibility.
Do
the conventional notions of a social contract survive in a virtual
world? The discourse of rights, justice, authority, equality and
even freedom, again according to Winner (1990), presupposes a physical,
spatial context. Political morality is tied up with ideas about
our being (physically embodied) persons who live in particular locations.
How can we talk meaningfully about rights and duties in virtual
space? Given the global, nonspatial nature of participation in virtual
communities it is easier for individuals to opt out of contractual
obligations. Floridi (1998), for example, argues that virtual actions
give rise to something akin to a 'state of nature' where individuals
are very far from having comparable technical competencies or technological
facilities and where it is perfectly rational for the 'strongest'
to opt out of the contract.
The
approach in this paper will to question the claim that there is
a radical distinction between so called 'virtual' actions and 'physical'
actions. It will challenge the assumption that often underlies moral
theory that '...doing an action must come down to the making of
physical movements with parts of the body' (Austin 1970, p.178).
We need in other words to get behind more specifically what 'doing
an action' might stand for. Our ideas of persons and of personal
accountability are embedded in our language and have evolved from
the real situations in which human beings have found themselves
and largely continue to find themselves. Any decisions about how
to describe and evaluate the status of virtual actions can only
be made against this background of current meanings. It is this
world which our language, and its everyday stock of concepts, has
evolved to deal with - including ideas of praiseworthy and blameworthy
actions. Virtuality leaves everything as it is.
References
AUSTIN, J.L., 1970, A plea for excuses. In: J.L.Austin, Philosophical
Papers, Oxford: Oxford University Press [2nd ed.] pp.175-204. FLORIDI,
L., 1999, Information ethics: On the philosophical foundations of
information ethics. Ethics and information technology 1 (1), pp.37
- 56
GIBSON,
W. 1995, Neuromancer. London: Harper Collins.
HEIM, M. 1993, Metaphysics of virtual reality. Oxford: Oxford University
Press.
JOHNSON,
D.G. 1997, Ethics online. Communications of the ACM 40 (1)
NEGROPONTE,
N., 1996, Being digital. London: Hodder and Stoughton.
WINNER,
L., 1990, Living in electronic space. In: T. Casey and L. Embree,
eds., Lifeworld and technology, Lonham MD: Center for Advanced Research
on Phenomenology and University Press of America. Pp.1 -14.
WOOLLEY,
B. 1993,Virtual worlds. London: Penguin. 15/12/00
Back
to Accepted Papers
Back to Top
|